Realism RP

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Creating Realism RP in the Seaverse

What is realism RP in the Seaverse? This is a question that gets asked fairly regularly, when people are inquiring about our guild. Our style has evolved over many years, to make it as immersive as possible. This doesn't mean it's hard to learn, or to adapt to, as all our roleplayers are happy to help new members settle in.

Short version: if you don't do it in real life, you don't do it in game.

That is a very general view, though, and still leaves questions unanswered and only allows the briefest glimpse into our style of role playing. There are also other issues that do not immediately come to mind, such as the trust involved between role players and the responsibility towards each others' characters.

Character Time

We have a naming convention to promote our standards as a guild. This is part of our Rules and Policies and should be appropriate for an RP environment. This should be considered when creating a new character. Applicants may be turned down with a character if the name is unsuitable, however, they can reapply with another that is more suitably named or after a name change. See Roleplaying in the Seaverse for more info:

Passage of Time

We role play in real time, one day in-game is equal to one day in real life. This means that we disregard any day or night cycles within a game. This is partly to make it easier to keep track of the passage of time, but also to allow for the length of time it takes to role play actions. It takes time to type out speech for our characters and their emotes and then we have to wait for our fellow role players to type out a reaction, so role playing a scenario can take three times longer than it would if we were interacting in real life. If we were following in-game cycles, then days could have passed before we'd actually come to the end of a two hour scenario and trying to keep track of actions and plots across many characters becomes impractical.

There are ways of getting around long travel times, it could be agreed that the journey started late the night before, or first thing in the morning. This would mean our characters were in the right place to commence role playing when we log in that evening. However, it is possible that a GM may decide that time passes more rapidly if circumstance warrants it.

Characters caught in time: If your main character is committed to a plot elsewhere, we advise members to have a second character in the guild who could be used for RP.


As realism RPers we have to accept the consequences of our actions. Whilst power emoting, meta gaming and god moding are the three cardinal sins to be avoided at all times, there still has to be an effect from our actions. Some examples:

  • if a rifle shot is fired at your character at point blank range, realistically, you are not going to be able to dodge it. Whilst death is a consensual decision and no character would be put in a situation where they have no other choice (unless there is a prior agreement) such an action would have to lead to a serious wound. A dice roll could determine certain mitigations such as armour, level of fitness, etc.[/*]
  • if your character is captured, perhaps by an enemy, or disobeys orders, then some sort of sentence and/or gaol time could be imposed. This would have to be taken into account and the character would then not be playable for a period of time determined by the GMs.[/*]
  • should your character make an ill-advised leap or fall, then injury could result.[/*][/list]

Joining Realism RP

As we have a story arc that is planned to last several years, this means getting started with us could be a daunting prospect. However, each new roleplayer in the Seaverse has a tailor made introductory event. Our GMs go to some length to create an entry for a new player's character, this generally only occurs after the relevant GM has received a character background and discussed a suitable reason for the character's addition to our story. Depending on initial activity, this may not occur until a two week trial period has taken place.